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played it and threw a few bucks at this I really liked what I saw. Love the mish-mash of different artstyles, really bleak and funny at times. I can understand feeling burned abt starting over but I think even if its not more of this game I'd love to see what you do next

(-8)

This game sucks. Stupid slow whale

(+3)

After playing both 0.82 a while back and now 0.95, I can say with confidence that this has become one of my favorite games of all time. I was really sad when it was announced the game would probably not be making it past 0.82, but I still checked the game page every once in a while and it paid off.

 The worldbuilding is really interesting, the mix of different art styles is charming and works pretty well with the kind of story and world that is being portrayed here, and the music is beautiful. I do like the 0.95 ending better. As much as I'd be interested in seeing what Gurgle is up to now that he's not in hell anymore (possibly), I do care infinitely more for FishBone and seeing him happy (as much as possible) means a lot to me.

 Considering this is 0.95 and not 1.00, I'm assuming there will be more, but please take your time with it. And in the meantime, if you've got any new projects in the making like the ending implies, I'll be excited to check those out as well.

(+3)

Just finished King Edition! For anyone new to Abscess, I strongly recommend playing 0.82 or even 0.75 (for a shorter playthrough) first, as the new ending does feel explicitly designed for those who played an earlier iteration of the game.

I can see why some folks are upset or confused that King Edition omits Gurgle, but I'm personally very happy that there's now a "complete" version of the game. Incredibly cool that DGT can say they've got a finished title under their belt that they can be proud of with the possibility of revisiting whenever they feel inspired to do so.

Considering what a bummer v.0.75 and 0.82 are, [rot13 spoilers] vg'f avpr gung Thetyr'f "Ubcrshyyl guvatf trg orggre" npghnyyl pnzr gehr. Nfuyrl nccneragyl pubbfrf abg gb tb guebhtu jvgu ure fhvpvqr, SvfuObar jnfa'g gevpxrq, naq gurer'f ubcr sbe gur Fuebhoyrf' ivyyntr. Ubarfgyl, V xrcg rkcrpgvat n pehry gjvfg raqvat jurer guvf jnf nyy n qernz/snagnfl/unyyhpvangvba Thetyr jnf univat, fb V'z eryvrirq QTG qvqa'g bcg sbe fbzrguvat fb cerqvpgnoyr. Gur bayl ovg gung unf zr jbaqrevat vs fbzrguvat VF npghnyyl nzvff: vs lbh purpx ba gur Ryqre orsber obneqvat gur genva gb frr gur Xvat, abg bayl vf gur ivyyntr qrfregrq, ohg gur cebgrpgvir frny va SvfuObar'f ubzr vf qrfgeblrq...ohg gura rirelguvat'f svar jura ur ergheaf, fb vqx vs gur qrfregrq ivyyntr jnf na nppvqragny erzanag bs rneyvre irefvbaf, be vagragvbanyyl ergnvarq.

What nags at me now is that I have no idea if exploring the No-Go Doors or avoiding every instance of A CURSE IS COMING! (which I did) has any effect on the story. I've never wanted a Prima Strategy Guide for an indie game so badly lol.

(+1)

i think id love this if i could make it through the first part TT

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