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(1 edit) (+3)

Real special little surreal game here.  The sprite portraits are charming, the world-building has an excellent subtle flavor, and the voice work is especially professional. The tense atmosphere is maintained by some pretty common tricks (sudden noises that are just there to make you flinch rather than actually warning you of incoming danger, tame visual jumpscares, warped music), but it's effective without feeling hammy. Very happy I stumbled upon this!

Judging by the title screen stating this is version 0.75 and the fact there are optional areas to explore, I assume multiple endings are intended, but none seem to be present in this version. It's a bit of a shame, since I went far out of my way to try to get a different result, but nothing changes. Crossing my fingers this game receives an update, because there is SO MUCH potential here for some awesome branching paths.

Also, I feel it's worth mentioning for anyone sensitive to imagery/mentions of suicide: there's a sudden and potentially shocking development related to that subject. I personally don't have that sensitivity, but I DID almost share this game with someone who experienced a traumatic suicide in their immediate family –that tidbit would have absolutely ruined their day.

EDIT: If the warning about themes of suicide was there before, I'm so sorry I missed it, but if it's new, thank you so much for adding it! :)

(+3)

(Spoilers)

I'm curious if there is more than one ending.

After beating the game, a new NPC appears in the King's Doorway. They have a few different dialogue routes you can go through but it otherwise doesn't appear to affect anything.

Likewise, going through all of the No Go Door paths doesn't appear to affect anything either.

It just feels like there should be more... Maybe I'm simply missing something? Or maybe that's truly all there is.

In any case, this was a worthwhile and interesting experience.

(+2)

THEY TOLD ME TO BRING THE POSITIVE REVIEWS

TO PLAY THE GAMES

AND WHO I A

(+3)

Wow, that was a wild ride, especially that ending.

BTW, how any endings are there, and are any of them affected by Bad Decisions?

(+2)

From what I can tell, doing "bad things" causes those Japanese businessmen enemies to appear, and doing more bad things causes them to become increasingly aggressive. It does not appear to affect the ending in any way.

(+3)

Very interesting experience. I plan to explore in this game a bit more, but Im definitely going to recommend this to some friends!

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